This project we inherited from our European counterparts. I worked closely with Ubisoft, the client on bringing a very modern up to date version of their overall look and feel. I lead my internal design team to bring this one to the edge with some very up to date results. Incorporating the "glitch" effect to the movement of this package caused it to stand out with very positive reactions from R6 fan base. I also selected talent, figured out budgets and schedule staff. Most important I sold the concept to the client.